Tag: Baladras

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  • Lennox

    Lennox is a city northwest of [[Hammond]] and south of [[Brimm]]. Both cities are about 2 weeks away if travelling on foot. The current lord is [[:lord-eugene-matheson]], but some would say [[:the-admiral]] is in charge. Lennox is not considered by …

  • Admiral's Tavern

    This is a location inside [[Lennox]], located near the middle of the eastern wall, north of the main gate. The sign indicates that it was once a tavern of a different name, but a carved wooden addition nailed to the sign added the word "Admiral's" over it …

  • Shoreview

    A small farm village southeast of [[Hammond]]. It is slightly upriver from where the cliffs end on the southern coast. Being where the high ground starts to decline, it has a good eastern view of the farmlands and shore. Shoreview is [[:kurt-renard| …

  • Brimm

    A large town 14 days north of [[Lennox]] and 14 days south of [[Natalbany]]. Most outsiders know of it because of it's [[Brimm Arena|Arena]] and [[Brimm torture wagons|torture wagons]]. The town is named after the [[Brimm Stones]], a tall rock …

  • Hammond

    Hammond is a large town not far from the southwest shore of [[Baladras]]. Much of the town's success is attributed to [[:lord-argus-hammond]], but 16 years ago he died of old age. Currently the town is ruled over by [[:lord-viln-hammond]], who has added …

  • Soupy Sittin' Room

    Business owned by [[:barny-shifty]]. Used to be a bar but because of all the trouble they got they now specialize in soups. Patrons are limited to 1 drink per day. [[:barny-shifty|Barny]] told [[:brillus-yold]] that should someone want to stand up for …

  • Black Tower

    Located on a miniature peninsula on the southwestern coast of [[Baladras]]. On foot, it is 7 days travel west from [[Hammond]], 12 days south of [[Lennox]]. This large fortified tower of black stone stands only feet from the cliff’s edge leading to the …

  • Demine

    Small farming village 8 hours foot travel west of [[Hammond]], 6 days east of the [[Black Tower]]. This makes Demine the most southwestern settlement of the country. [[:mayor-tyron-dartsin]] ran the village from a 3 story stone tower, the tallest …

  • Hammond Guard

    The Hammond Guard can be found all over [[Hammond]]. The Hammond Guard also contains 4 sub-groups with specific duties. Until recently the Hammond Guard was only found in [[Hammond]], they never patrolled the countryside or had members in [[:lord-viln- …

  • Baladras

    desc. *Terrain and Creatures* The terrain of Baladras is mostly patches of grass or dark dirt. There are very few trees, but hills, rock outcroppings and even caves dot the land. Hills and mountains are mainly in the eastern part of the country, but …

  • Poor Monks

    The Poor Monks are the oldest and most widespread [[religions of Baladras|religion of Baladras]]. Theorists say that this is because the Poor Monks are willing to adapt to the times, and have never done anything that would warrant attention by [[unknown …

  • Grim Order

    The Grim Order is one of the major [[religions of Baladras]]. The group is accepted, but others tend to dislike their death related symbols. PHILOSOPHY There is alot of variation in the rules and beliefs of the Order, even in the same temple. …

  • religions of Baladras

    The main religions of [[Baladras]] have no gods. The philosophies are merely ways to live or groups that act a certain way. There is little travel out of [[Baladras]], so it's rare to find these in other places. The only outside culture that has an …

  • Black as Night Mercenaries

    This is the [[mercenaries|mercenary]] group that [[:hubert-matheson]] seems to have started and controlled. Their base of operations was the [[Black Tower]]. The group would attack isolated settlements far from their territory. The group was actually …

  • House Samsung

    Rich family in [[Hammond]], they live in the noble circle on the south side. The oldest son is [[:rob-samsung]], but he doesn't seem to do much with family business. [[:rick-the-bandit]] caused some trouble for [[:rob-samsung|Rob]] some time ago, after …

  • Demine Cave

    This is a cave just north of [[Demine]], about 1/4 mile. It would not be special normally, but seems to contain a one way portal. This portal is responsible for bringing [[:six]], [[:quinn]], [[:brillus-yold]], and [[:fash-berman]] to [[Baladras]] (in …

  • Robert's Pawn Shop

    This is a small shop run by [[:rob-samsung]], located in the [[Hammond]] merchant ring. It is an upgrade from the [[Thieves Guild|shady]] business he used to run behind the gate door. He is still a fence, but he now gets lots of normal business as well. …

  • Lennox Guard

    The Lennox Guard wear scale mail with open faced helmets. Helmets have a dark blue headband lined with black. Normal troops wear long sleeves that are dark blue with black trim. Officers also wear a surcoat which has the [[Lennox]] colors. Guards all …

  • Way of Stone

    One of the main [[religions of Baladras]]. The official symbol for the Way of Stone is a stack of stone tablets with chiseled writing, but only the most dedicated members seem to display it. The religion has a large following with government and …

  • Hopefuls Inn

    This is an inn in [[Lennox]] which was next to the [[Way of Stone]] temple. This building is now claimed by [[:the-priestess]] and her group. It has been fortified, along with the temple, so the buildings are kind've connected. The only entrance into …

  • Mercenary Guild

    This is a group in [[Lennox]] which arose from the oppressed peasant population when [[Lennox]] was in anarchy. During the anarchy they acted as protectors of the poor.

  • Brimm torture wagons

    The torture wagons used by [[Brimm]] are a method of sentencing the worst criminals to death. Each wagon is under the control of a [[Brimm Judges|Brimm Judge]], and is protected by [[mercenaries]] which are contracted to the [[Brimm|city]]. Torture …

  • House on the Hill

    A tavern from a time long ago, which seemed to have a large variety of sinful patrons. Some inhabitants were still around as ghosts or ghouls. There also seemed to be a [[:the-monk|monk]] that the House kept protected, who was somehow connected with the …

  • Brimm Judges

    In the city of [[Brimm]], those with the title of "Judges" are legally allowed to act as judge, torturer, and executioner. They even have the power to bestow permission for others to act as judge, torturer, or executioner. They are mostly known because …

  • Apathetics

    The Apathetics are considered one of the [[religions of Baladras]], but they are very informal. Members are anyone who claims to be, and any leaders only show when there is reason. Anyone could be a member, but the average is on the poorer side. It is …

  • Purifiers

    This is one of the [[religions of Baladras]]. The Purifiers have taken fire as their symbol. Typical followers will wear alot of red, orange, or yellow, but the fire can be displayed in various ways. The Purifiers hate most anything that taints …

  • Way of Glass

    One of the main [[religions of Baladras]]. The Way of Glass has no official symbol, but clear gems and drawn outlines of gems are the most popular. The group is also associated with the heart, this is typically with gesture and words. When shown hearts …

  • Brimm Arena

    The Arena in [[Brimm]] is known by those even far from the town. The Arena is a large circular building near the middle of town. In this stadium various contests and displays happen, but what makes it famous are the life or death fights. If citizens …

  • Brimm Stones

    This is a set of tall rocks that the original founders of [[Brimm]] built the city around. The Brimm Stones still stand at the center of the city. Some sections of the stones have names, such as "the Arch", "the Overhang", "the Base", etc. There is a …

  • Soupy Sittin’ Room

    Business owned by [[:barny-shifty]]. Used to be a bar but because of all the trouble they got they now specialize in soups. Patrons are limited to 1 drink per day. [[:barny-shifty|Barny]] told [[:brillus-yold]] that should someone want to stand up for …

  • Grimshaw

    A [[Baladras]] city 15 days east of [[Natalbany]] and 23 days north of [[Hammond]]. It is known for being heavily religious.

  • Order of the Stake

    This is a small group whose home base is in [[Grimshaw]]. They hunt all evil creatures, getting the group's name from burning them at the stake. The populace thinks they are a scholars and [[mercenaries]]. The group's colors are red, usually red …

  • New Hope

    A small port town on the west coast of [[Baladras]]. New Hope contains the [[Black Tower]]. The town is the most western port in [[Baladras]], making it the closest port to [[The Shield]]. The town is ruled by Mayor [[:six]]. New Hope is part of the [[ …

  • Bertra

    She owns a curio shop in [[Hammond]]. She is the only source of magic knowledge and items that we have free access to. She was discovered by accident while [[:six]] was trying to climb her building, in our attempt to get high ground to spy on someone. …

  • Kurt Renard

    Was a farm kid from [[Shoreview]] who knew he didn't want to be a farmer. He played as the village defender until the age when he could really do so. Lack of activity, and pressure from family to help with farm work, made him move to [[Hammond]] to seek a …

  • the "Admiral"

    His true name was never mentioned. -PAST- When [[the Group]] met the "Admiral" it was in [[Lennox]]. At the time he had leather armor, and an eyepatch he didn't need. He seemed to be in charge of the city streets, excluding hostile gangs territories, …

  • Lord Eugene Matheson

    Eugene was the 2nd son of [[:lord-david-matheson]], making him the younger brother to [[:hubert-matheson]], and the great great grandson of [[:byron-the-mathematician]]. Eugene Matheson was the Lord of [[Lennox]] until he was killed by his [[:hubert- …

  • Byron the Mathematician

    Said to be the father of [[:lord-david-matheson]], making him the grandfather of [[:hubert-matheson]] and [[:lord-eugene-matheson]]. Going by Byron's title and lack of lordship, it is assumed that he is the one that made the Matheson family famous.

  • Lord David Matheson

    The great grandson of [[:byron-the-mathematician]], and father of both [[:hubert-matheson]] and [[:lord-eugene-matheson]]. The Lord was said to have a [[disease]] called [[the Rot]]. When the Matheson brothers went out for their final hunting trip, …

  • Bruce Horner

    Bruce is a physician and general know-everything type of guy who lives in [[Demine]]. This is partly strange because he is one of the [[Poor Monks]], but because he is the only [[Poor Monks|Poor Brother]] in the village and he is so involved with it, it …

  • Rick "the Bandit"

    Rick was a petty thief and known bandit who claimed to make a living doing manual labor in [[Demine]]. He was Jonah's killer in the [[Demine murder]], discovered and arrested by [[the Group]]. He also admitted to being a thief, fence, and member of the [[ …

  • the "Priestess"

    Said her name was Francine. She lives in [[Lennox]], and has claimed the [[Hopefuls Inn]] in addition to the [[Way of Stone]] temple. She is the highest priestess left in the city that follows the [[Way of Stone]]. Before she was well known, she put up …

  • "Barnabus"

    "Barnabus" is a name that came up frequently in dealing with [[bandits]] around [[Hammond]]. [[:barny-shifty]] said that all of those [[bandits]] [[the Group]] tracked down to his [[Soupy Sittin' Room|business]] used the name "Barnabus." This means the …

  • Captain Will Warson

    Known mainly as "Will the jailor", or "Captain of the jail." Will is a captain in charge of the prison branch of the [[Hammond Guard]]. He and his men seem more competent than others in the city, and show a genuine concern for dangers and illegal …

  • Barny Shifty

    Barny is the owner and bartender of the [[Soupy Sittin' Room]]. [[the Group|The Group]] first encountered Barny when they backtracked to the meeting place of [[:barnabus-the-bandit]] and his bandit team. Barny said that the whole group of [[bandits]] …

  • Mayor Tyron Dartsin

    Tyron is typically just called "Dartsin." He was the mayor of [[Demine]]. He was a known magic user, and had a toad familiar named "Toady." Because he was a known magic user, he was known for many miles. This is not to say that anyone has seen much of …

  • Neemus

    Neemus is a cautious magic user who travels often and never stays put for long. He is very secretive, so few know of him, and those that do are told to keep quiet. He seems to know alot, and is especially interested in magical things. Neemus is friends …

  • Carl Joek

    Carl was a necromancer who [[the Group]] was suspicious of when investigating rumors of bodies disappearing from the [[Hammond]] graveyard. [[:graal]] detected evil in the house, which led to [[the Group]] discovering he was taking bodies from the [[ …

  • Lord Argus Hammond

    A previous lord of [[Hammond]], he died of old age. His son, [[:lord-viln-hammond]], took over the city at 20 years of age. Argus will be remembered for his great mercantile and diplomatic skills. He is credited for much of the finacial success of the …

  • Lord Viln Hammond

    Viln is typically referred to as only Lord Hammond. Viln is the current lord of [[Hammond]], which is almost like a sub-capitol in the southwest of [[Baladras]]. Lord Hammond has been leader of the city since he took over from his father, [[:lord-argus …

  • the "bird demon"

    The [[fiends|demon]] appeared to [[:carl-joek]] one day and helped him get better at necromancy. [[:carl-joek|Carl]] says he was taught, but [[:neemus]] says it's more likely a pact for power, and that it's probably a [[fiends|demon]], but not one of the …

  • Rob Samsung

    Rob is the son of a minor noble family, [[House Samsung]]. He lives in [[Hammond]], and set himself up as a fence behind one of the doors the the merchant ring. He was there until his popularity grew, then he moved nearby to run [[Robert's Pawn Shop]]. …

  • the "dog demon"

    [[:neemus]] discovered this [[fiends|entity]] when [[:bertra]] asked him to figure out why [[:six]] went comatose. He said that the being is tormenting [[:graal]], and what happened to [[:six]] wasn't planned. [[:neemus]] wanted nothing to do with [[ …

  • Lora

    Found at the [[Hopefuls Inn]] in [[Lennox]]. She says she is from far away. She was picked up by a group of [[the Admiral's men]] when she got close to the city. They assumed she would be entertaining to them, but weren't tough enough to stop her from …

  • Jeffrey Tailor

    He lives in [[Hammond]] with his healthy wife Anna, and their always absent son, Markus. Jeff is a merchant and owns a fabric store, but his wife usually runs it. Every 2 months Jeff makes a trip to [[Lennox]], which is where he gets most of his money. …

  • "Nine"

    "Nine" lived in Brimm, where he and his friend Mensil were official [[mercenaries|wagon guards]] for the [[Brimm torture wagons]]. He had few other friends because he enjoyed his job way too much. He even carried a bell to draw more attention to whatever …

  • Judge Rundi

    Rundi lived in [[Brimm]] where he studied law and became a [[Brimm Judges|Judge]]. He has been in charge of a [[Brimm torture wagons|torture wagon]] for most of his life. One of his regular [[mercenaries]], Josep, has been with him since his first trip …

  • the "Monk"

    Found inside the [[House on the Hill]], this unknown monk was somehow connected with the storm and the haunting of the place. He stood inside a brick pillar which the House constructed around him. All other inhabitants of the haunted place feared the monk …

  • Baelamus

    [[the Group|The Group]] encountered Baelamus when they were trapped in the [[House on the Hill]]. He was unable to make understandable speech, but was able to possess [[:brillus-yold|Brillus Yold]] to talk. Anything about his story is only known by what …

  • Bell the Harlot

    From what [[:baelamus]] said, Bell was a beautiful harlot that worked in the [[House on the Hill]] while it was still in business. She was nice, but embarassed about her earthly remains. [[:baelamus]] kept her safe, and said she was great company for who …

  • Jella

    When [[the Group]] approached [[Hammond]] on the [[Demine]] road, they saw Jella sitting in the road on a blanket, not far from the town. She said she wasn't from around here and that she was waiting for some adventurers to come along that would help …

  • Jonah Baker

    The oldest son of the Baker family in [[Demine]]. Jonah wanted to buy a wedding ring from [[:rick-the-bandit]], but was killed instead, possibly to prevent him from revealing secrets.

  • "Eight"

    Meth is number "Eight" on the [[Circle of Nine]]. She said that her job was being bodyguard of [[:circle-5]]. [[the Group|The Group]] first encountered her with the Circus as it neared [[Natalbany]]. She was in the tent of cannibals, normally led by …

  • "Six"

    Not to be confused with [[:six]], the Mayor of [[New Hope]]. "Six" is one of the members of the [[Circle of Nine]]. The [[:circle-7|doctor's]] notes from the [[Lennox den tunnels]] made mention of "Six" having the powers of an unholy priest. "Six" …

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