This group contains all the known humans in Blacksoul who aren’t possessed. The group consists of whole families, with about half the adults being active in the fighting, mostly the men. In order to survive they had to hide, living secret among the possessed. They strike from the shadows in hopes that one day the possessed rulership will fall apart and they can once again have freedom in their homeland.
Despite being in The Resistance, many of the members have jobs in the normal Blacksoul society. Though it may seem counter-productive, it is a major advantage to have people who can see what goes on from the inside. Typically these infiltrators in society tend to take jobs where weapons could be used and/or they do alot of travel. The bravest Resistance members are those that pose as part of the Blacksoul goverment or army.
Each part of The Resistance that exist close together are called a “cell”, and most settlements in Blacksoul have them. Cells can be as small as 1 member (usually a monitor), but in large cities there can be multiple large cells that don’t ever meet. A cell is named after the settlement or land area where it resides, for example, the “Gorlock cell”.
If a settlement is large enough it could contain multiple cells, which all use the same name. Leaders will know where each cell is, but lesser members won’t even know how many cells there are. If members of different cells happen to meet each other then it’s not a big deal, but some paranoid leaders may make changes just in case. Others will just tell their members to forget they know, because it’s barely a threat to security.
Leaders of The Resistance arise from experience. These officers know all the cells in nearby areas, and are free to move between them. They also know how to contact The Resistance in areas adjacent to where they usually work, and sometimes a few others. It is the leaders which keep The Resistance informed and decide what actions to take.
It is the monitors and spies which are the senses for the leaders, and it’s the fighters which are the muscle of the group. Other skills are more rare, and it’s considered lucky to have such individuals around. Non-combatants still do something to help The Resistance when they can, the most important being the monitors and various support staff (and any parents if you want to think like that).
When on a job Resistance members are put in groups based on their role or mission, these groups are sub-cells, but aren’t referred to as such. These can be given any name, and it’s always temporary. Because sub-cells are local, specifying the settlement is redundant. A sub-cell which is sent to contact another cell are the only ones which would have to name their settlement, then it would be “codeword” cell from “location.” If the sub-cell was to join with the other cell, then they would be “codeword” cell from “location about to be joined.”
To further explain sub-cells and their assignments: it’s basically up to the leader. A large operation may consist of many sub-cells, assigning based on position, purpose, or skills, and the names could end when a quick victory is acquired. Another operation may consist of a sub-cell of any size or skills on an extended mission which travels all over the place. Though the most common sub-cell is a competent group which has some variety and a specific goal.
Ranks and Equipment
For ease the ranks of The Resistance use simplified military terms. Ranks in order are: recruit, private, sergeant, lieutenant, captain, major, colonel, general.
Recruits and privates tend to still have the equipment they joined the group with. Sergeants usually earned enough to buy something good for themselves (usually a weapon or armor) or earned some similar reward from The Resistance. Lieutenants and higher are considered to be the officers/leaders, and they usually have the people under their command make high quality stuff for them, or are taken care of by a higher officer. If someone makes it to captain they are usually skilled enough that rumors spread through both sides of the Blacksoul Conflict. Captains can expect freedom to do what they want, as well as magic items from higher officers who take an interest in them.
Resistance equipment usually looks like tools or things that are easily concealed. Even masterwork items are built to look bland or be easily disguiseable. They are masterwork because they are well balanced, more durable, or made to be quiet, depending on what type of item it is. For the most part, there are no Resistance members who use decorated gear.
Common Member Types
fighter: Sometimes called freedom fighters, these people are made to fight. They are the most numerous members of The Resistance. They fight in a variety of ways, some even training attack dogs.
monitor: These are people whose purpose is to stay in an area and learn everything which goes on. This is probably the most important role in The Resistance.
spy: Any important Resistance location will usually have spies which are on watch at all times. These people function as lookouts most of the time, but sometimes are used as monitors. What actually makes them spies is their ability to infiltrate, steal, and sneak.
Uncommon Member Types
dog: A creature native to the northern portions of the Eastern Lands. It is like a St. Bernard but with a really long coat. They make good hunting dogs and wardogs.
duelist: A type of fighter which relies on a specific lifestyle of combat with light weapons and often getting in trouble at the bar.
fence: Someone who either stays in one location or travels on a schedule. Weapons and any items that are too suspicious to be sold in normal stores must be taken to these people. There is also a chance they can get access to rare goods, which they can deliver upon request. In a secondary role, a fence is like a roving monitor.
ranger: A hunter, tracker, mountaineer, or woodsman. They usually work alone, save for a hunting dog.
Rare Member Types
assassin: A person who is usually well known by Resistance leaders. They tend to travel around often, seeing as their sole purpose is to kill important enemies.
healer: Someone who has the ability to heal others. Resistance members tend to think that healing is all a healer can do, and it has to be mentioned often if it’s otherwise. While anyone with supernatural healing ability is lumped into this category, the most common people are trained and have studied the Scentia Medicus.
mage: Someone who studies arcane knowledge and generally does things no one can understand.